


Creator of Worlds
World-building was one of the first tasks I undertook at Evrloot and is the catalyser to my ever growing passion. I crafted an entire world and lore to make the game believable, interesting, and immersive for players.
I brought this world to life by creating a continent map divided into sub-regions.


Region Shaper
As a natural next step, I envisioned the regions that populate this world, crafting their origin stories, names, points of interest, and geographical shapes. Today, this map is used by players to start missions and gather resources.
This process allowed me to develop the World Lore, giving personality to each region, imagining rivalries and alliances, and making the world more real with every detail.


City Builder
Cities are, and will remain, crucial hubs in Evrloot for players. They provide a safe place to rest, craft, trade, and communicate with others.
I meticulously designed cities, ensuring they are filled with coherent and realistic architecture, squares, monuments, and other eye-catching points of interest. This natural layout guides players to the fundamental game mechanics seamlessly.


Creator of Life
In my endeavour to prioritize immersion, I imagined and populated the world with NPCs, resources, magic, and monsters to make it more engaging.
These elements have now come to life in the game, with monsters populating the expeditions, which form our core gameplay loop.


Dungeon Maker
Expeditions, our core gameplay loop, showcase entire dungeons that I imagined and crafted. These dungeons immerse players in a rich environment filled with lore, danger, and monsters to fight.
Region Shaper
As a natural next step, I envisioned the regions that populate this world, crafting their origin stories, names, points of interest, and geographical shapes. Today, this map is used by players to start missions and gather resources.
This process allowed me to develop the World Lore, giving personality to each region, imagining rivalries and alliances, and making the world more real with every detail.


City Builder
Cities are, and will remain, crucial hubs in Evrloot for players. They provide a safe place to rest, craft, trade, and communicate with others.
I meticulously designed cities, ensuring they are filled with coherent and realistic architecture, squares, monuments, and other eye-catching points of interest. This natural layout guides players to the fundamental game mechanics seamlessly.
Dungeon Maker
Expeditions, our core gameplay loop, showcase entire dungeons that I imagined and crafted. These dungeons immerse players in a rich environment filled with lore, danger, and monsters to fight.


Creator of Life
In my endeavour to prioritize immersion, I imagined and populated the world with NPCs, resources, magic, and monsters to make it more engaging.
These elements have now come to life in the game, with monsters populating the expeditions, which form our core gameplay loop.

